![]() In that case, it is best to take the UT early to be able to use hussars to flank archers. ![]() The civ would mainly rely on their UU in the early imperial age, which makes the civ weak to archers. Would be very strong on an arena-like map where the players are connected via water on one side, but the land has walls and trees. The civ would be a very powerful civ in late game trash fights or on hybrid water maps, but would have no Dark Age eco upgrades meaning it has a lacking start. The addon displays additional information of the game, such as buildings, currently researched technologies, or training units. (Reference to the medieval Friesian horse, one of the best bloodlines of war horses.) This makes the Hussars great in very late game trash fights. It can beat almost all civilizations in style, Mangudai and rams Except Goth and Mayans, when you've to go a bit out of style and start champions, perhaps. Imperial age UT gives a boost to the lacking cavalry in the form of a sort of bloodlines/husbandry++ for the scout line, giving HP and movement boost. Answer (1 of 10): Mongols is an absolute delight to play with. Due to their immunity to arrows, Huskarls are great for taking out castles and TCs as well, so you dont have to wait for your trebs to get there. UU is a spearman-like unit which can swim and can 'convert' (board) ships in melee range.Īll stone buildings are much more expensive (building on mud), the castle age UT negates this. I Dont Like My Anus To Be Touched -Age of Empires 2- Sticker. Frisii (/ Frisians): 2x2 farms, lacking cavalry (no cavalier, steppe, camels or elephants), decent archers, good infantry. Touching My Woodline is Like Touching My Anus.
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